Edtech 503 Discussion SME Science Art

According to the iterative ADDIE Model and the continual improvement streamline principal, Instructional Designers should evaluate each phase of the design model by asking input from subject experts and target audience. As an educator, does this seem feasible in your teaching environment? Why or why not?

I think it’s possible for an educator to get input from an SME but you would have to make the arrangements beforehand.  Subject matter experts are likely to have their own schedule that requires attention, and as a result, it may not be possible for them to review what an educator does unless it’s required or has been previously arranged.  Educators can join communities but I’ve found these to be unreliable.  They cover of a lot topics and often different from what I’m looking for.  In addition input contributed by members may not be from subject matter experts.  By making the necessary arrangements ahead of time, the input will be better focused and the examination more thorough.  Getting input from a target audience is also important because the information could be valuable for improving the instruction.  An educator can participate in its development (such as a course evaluation) but depending on the situation it may be more appropriate to be distributed by a person other than the instructor.  As a private instructor in a one-to-one environment from elementary to high school levels I don’t regularly ask for student input but it’s come to my attention that I should plan for it.  

As a novice instructional designer, which aspects of developing instruction do you consider to be inherently artistic? Which aspects of developing instruction do you consider inherently scientific? (Brown & Green, 2011, p.18)
An instructional designer uses a combination of artistic and scientific principles.  If you have two instructional designers with the same tools and materials, their results could be quite different depending on their approach and usage of tools and materials.  An ID person can choose from a combination of different activities, tools, and learning environments to create instruction, which in turn would promote creativity and making them similar to what an artist might do.  Instructional design is also scientific in nature because a primary goal is to record accurate data.  They use a systematic process to develop instruction and evaluations to measure the amount of learning accomplished.  In addition, they can further refine their studies by isolating and measuring particular variables and recording the effect it has on the results. 
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